#include <GameState.h>
Inherited by MainGameState.
Inheritance diagram for GameState:

Definition at line 8 of file GameState.h.
Public Member Functions | |
| virtual void | deinit ()=0 |
| GameState (Application *app) | |
| virtual void | init ()=0 |
| virtual void | processSDLEvent (SDL_Event &event)=0 |
| virtual void | update (unsigned int deltaTime)=0 |
| virtual | ~GameState () |
Protected Attributes | |
| Application * | _app |
| GameState::GameState | ( | Application * | app | ) |
Definition at line 3 of file GameState.cpp.
| GameState::~GameState | ( | ) | [virtual] |
Definition at line 9 of file GameState.cpp.
| virtual void GameState::deinit | ( | ) | [pure virtual] |
Implemented in MainGameState.
Referenced by Application::popState().
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| virtual void GameState::init | ( | ) | [pure virtual] |
Implemented in MainGameState.
Referenced by XClone::init().
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| virtual void GameState::processSDLEvent | ( | SDL_Event & | event | ) | [pure virtual] |
Implemented in MainGameState.
Referenced by XClone::processSDLEvent().
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| virtual void GameState::update | ( | unsigned int | deltaTime | ) | [pure virtual] |
Implemented in MainGameState.
Referenced by XClone::update().
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Application* GameState::_app [protected] |
Definition at line 21 of file GameState.h.
1.4.7