_app | GameState | [protected] |
deinit()=0 | GameState | [pure virtual] |
GameState(Application *app) | GameState | |
init()=0 | GameState | [pure virtual] |
processSDLEvent(SDL_Event &event)=0 | GameState | [pure virtual] |
update(unsigned int deltaTime)=0 | GameState | [pure virtual] |
~GameState() | GameState | [virtual] |