| _app | GameState | [protected] |
| deinit()=0 | GameState | [pure virtual] |
| GameState(Application *app) | GameState | |
| init()=0 | GameState | [pure virtual] |
| processSDLEvent(SDL_Event &event)=0 | GameState | [pure virtual] |
| update(unsigned int deltaTime)=0 | GameState | [pure virtual] |
| ~GameState() | GameState | [virtual] |
1.4.7