D:/Development/Projects/X-Clone/X-Clone/trunk/Application.cpp

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00001 #include "Application.h"
00002 
00011 Application::Application() :
00012    _running(true)
00013 {
00014    // empty
00015 }
00016 
00017 Application::~Application()
00018 {
00019 
00020 }
00021 
00023 void Application::changeState(GameState* gs)
00024 {
00025    vector<GameState*>::iterator iter;
00026    for (iter = _states.begin(); iter != _states.end(); iter++) 
00027    {
00028       SAFE_DELETE(*iter);
00029    }
00030 
00031    _states.push_back(gs);
00032 }
00033 
00034 void Application::pushState(GameState* gs)
00035 {
00036    _states.push_back(gs);
00037 }
00038 
00039 
00040 void Application::popState()
00041 {
00042    GameState* gs = _states.back();
00043    _states.pop_back();
00044    gs->deinit();
00045    SAFE_DELETE(gs);
00046 }
00047 
00048 bool const Application::running()
00049 {
00050    return _running;
00051 }
00052 
00053 void Application::quit()
00054 {
00055    _running = false;
00056 }
00057 
00058 GameState* Application::getCurrentGameState()
00059 {
00060    return _states.back();
00061 }
00062 
00063 void Application::popAllStates()
00064 {
00065    int size = static_cast<int>(_states.size());
00066    for (int i = 0; i < size; i++)
00067    {
00068       popState();
00069    }
00070 }

Generated on Fri Sep 22 06:00:26 2006 for X-CLONE by  doxygen 1.4.7