#include <GameEntity.h>
Inherited by MapObject, and Unit.
Inheritance diagram for GameEntity:

Definition at line 6 of file GameEntity.h.
Public Member Functions | |
| virtual void | draw (Point position, Point dimensions) const =0 |
| GameEntity () | |
| virtual bool | isPassable () const =0 |
| virtual | ~GameEntity () |
Private Attributes | |
| unsigned long | _id |
| GameEntity::GameEntity | ( | ) |
Definition at line 3 of file GameEntity.cpp.
| GameEntity::~GameEntity | ( | ) | [virtual] |
Definition at line 7 of file GameEntity.cpp.
| virtual bool GameEntity::isPassable | ( | ) | const [pure virtual] |
unsigned long GameEntity::_id [private] |
Definition at line 17 of file GameEntity.h.
1.4.7