#include <GameEntity.h>
Inherited by MapObject, and Unit.
Inheritance diagram for GameEntity:
Definition at line 6 of file GameEntity.h.
Public Member Functions | |
virtual void | draw (Point position, Point dimensions) const =0 |
GameEntity () | |
virtual bool | isPassable () const =0 |
virtual | ~GameEntity () |
Private Attributes | |
unsigned long | _id |
GameEntity::GameEntity | ( | ) |
Definition at line 3 of file GameEntity.cpp.
GameEntity::~GameEntity | ( | ) | [virtual] |
Definition at line 7 of file GameEntity.cpp.
virtual bool GameEntity::isPassable | ( | ) | const [pure virtual] |
unsigned long GameEntity::_id [private] |
Definition at line 17 of file GameEntity.h.