| Application() | Application | |
| changeState(GameState *gs) | Application | |
| configFile | XClone | [private] |
| deinit() | XClone | [virtual] |
| deltaTime | XClone | [private] |
| getCurrentGameState() | Application | [protected] |
| init() | XClone | [virtual] |
| instance() | Singleton< T > | [inline, static] |
| lastUpdateTime | XClone | [private] |
| popAllStates() | Application | [protected] |
| popState() | Application | |
| processSDLEvent(SDL_Event &event) | XClone | [virtual] |
| pushState(GameState *gs) | Application | |
| quit() | Application | |
| running() | Application | |
| Singleton() | Singleton< T > | [inline, protected] |
| Singleton< XClone > class | XClone | [friend] |
| update() | XClone | [virtual] |
| XClone() | XClone | [private] |
| ~Application() | Application | [virtual] |
| ~XClone() | XClone | [virtual] |
1.4.7