#include <Player.h>
Definition at line 7 of file Player.h.
Public Member Functions | |
| void | addUnit (spUnit unit) |
| int | getID () |
| spUnit | getNextUnit () |
| int | getUnitCount () |
| Player (int id) | |
| void | removeUnit (spUnit unit) |
Private Attributes | |
| int | _id |
| vector< spUnit > | _units |
| Player::Player | ( | int | id | ) |
Definition at line 3 of file Player.cpp.
| void Player::addUnit | ( | spUnit | unit | ) |
| int Player::getID | ( | ) |
| spUnit Player::getNextUnit | ( | ) |
| int Player::getUnitCount | ( | ) |
| void Player::removeUnit | ( | spUnit | unit | ) |
int Player::_id [private] |
vector<spUnit> Player::_units [private] |
1.4.7