| destroy()=0 | MapObject | [pure virtual] |
| draw(Point position, Point dimensions) const =0 | MapObject | [pure virtual] |
| GameEntity() | GameEntity | |
| isPassable() const =0 | MapObject | [pure virtual] |
| isPassable(Direction dir) const =0 | MapObject | [pure virtual] |
| MapObject() | MapObject | |
| ~GameEntity() | GameEntity | [virtual] |
| ~MapObject() | MapObject | [virtual] |
1.4.7