| _running | Application | [private] |
| _states | Application | [private] |
| Application() | Application | |
| changeState(GameState *gs) | Application | |
| deinit()=0 | Application | [pure virtual] |
| getCurrentGameState() | Application | [protected] |
| init()=0 | Application | [pure virtual] |
| popAllStates() | Application | [protected] |
| popState() | Application | |
| processSDLEvent(SDL_Event &event)=0 | Application | [pure virtual] |
| pushState(GameState *gs) | Application | |
| quit() | Application | |
| running() | Application | |
| update()=0 | Application | [pure virtual] |
| ~Application() | Application | [virtual] |
1.4.7