Application() | Application | |
changeState(GameState *gs) | Application | |
configFile | XClone | [private] |
deinit() | XClone | [virtual] |
deltaTime | XClone | [private] |
getCurrentGameState() | Application | [protected] |
init() | XClone | [virtual] |
instance() | Singleton< T > | [inline, static] |
lastUpdateTime | XClone | [private] |
popAllStates() | Application | [protected] |
popState() | Application | |
processSDLEvent(SDL_Event &event) | XClone | [virtual] |
pushState(GameState *gs) | Application | |
quit() | Application | |
running() | Application | |
Singleton() | Singleton< T > | [inline, protected] |
Singleton< XClone > class | XClone | [friend] |
update() | XClone | [virtual] |
XClone() | XClone | [private] |
~Application() | Application | [virtual] |
~XClone() | XClone | [virtual] |