_actionPoints | Unit | [private] |
_activeImage | Unit | [private, static] |
_activeUnit | Unit | [private, static] |
_image | Unit | [private, static] |
_maxActionPoints | Unit | [private, static] |
_movementPath | Unit | [private] |
_pathEndImage | Unit | [private, static] |
_pathImage | Unit | [private, static] |
_playerID | Unit | [private] |
_possibleMoves | Unit | [private] |
_regenRate | Unit | [private] |
_selectedImage | Unit | [private, static] |
_selectedUnit | Unit | [private, static] |
_tile | Unit | [private] |
_weak | Unit | [private] |
canMoveInDirection(Direction dir) | Unit | |
canMoveInDirection(spMapTile tile, Direction dir, int points) | Unit | [private] |
clearActive() | Unit | [static] |
clearMovePath() | Unit | |
clearSelected() | Unit | [static] |
computeMovePath(spMapTile dest) | Unit | |
computeMovePathHelper(spMapTile current) | Unit | [private] |
draw(Point offset, Point dimensions) const | Unit | [virtual] |
drawMovePath(Point offset) const | Unit | |
GameEntity() | GameEntity | |
getDestination() const | Unit | |
getPlayerID() const | Unit | |
getPossibleMoves() | Unit | |
getSelectedUnit() | Unit | [static] |
getX() const | Unit | |
getY() const | Unit | |
hasMaxActionPoints() const | Unit | |
hasMovePath() const | Unit | |
hasTurnBefore(spUnit u) const | Unit | |
isPassable() const | Unit | [virtual] |
makeUnit(int playerID) | Unit | [static] |
makeUnit(int playerID, spMapTile) | Unit | [static] |
markActive() | Unit | |
markSelected() | Unit | |
move(Direction dir) | Unit | |
move(spMapTile tile) | Unit | |
moveAlongPath(bool teleport=false) | Unit | |
regenActionPoints() | Unit | |
Unit(int playerID, spMapTile tile) | Unit | [private] |
updatePossibleMoves() | Unit | |
wait() | Unit | |
~GameEntity() | GameEntity | [virtual] |
~Unit() | Unit | [virtual] |