Unit Member List

This is the complete list of members for Unit, including all inherited members.

_actionPointsUnit [private]
_activeImageUnit [private, static]
_activeUnitUnit [private, static]
_imageUnit [private, static]
_maxActionPointsUnit [private, static]
_movementPathUnit [private]
_pathEndImageUnit [private, static]
_pathImageUnit [private, static]
_playerIDUnit [private]
_possibleMovesUnit [private]
_regenRateUnit [private]
_selectedImageUnit [private, static]
_selectedUnitUnit [private, static]
_tileUnit [private]
_weakUnit [private]
canMoveInDirection(Direction dir)Unit
canMoveInDirection(spMapTile tile, Direction dir, int points)Unit [private]
clearActive()Unit [static]
clearMovePath()Unit
clearSelected()Unit [static]
computeMovePath(spMapTile dest)Unit
computeMovePathHelper(spMapTile current)Unit [private]
draw(Point offset, Point dimensions) const Unit [virtual]
drawMovePath(Point offset) const Unit
GameEntity()GameEntity
getDestination() const Unit
getPlayerID() const Unit
getPossibleMoves()Unit
getSelectedUnit()Unit [static]
getX() const Unit
getY() const Unit
hasMaxActionPoints() const Unit
hasMovePath() const Unit
hasTurnBefore(spUnit u) const Unit
isPassable() const Unit [virtual]
makeUnit(int playerID)Unit [static]
makeUnit(int playerID, spMapTile)Unit [static]
markActive()Unit
markSelected()Unit
move(Direction dir)Unit
move(spMapTile tile)Unit
moveAlongPath(bool teleport=false)Unit
regenActionPoints()Unit
Unit(int playerID, spMapTile tile)Unit [private]
updatePossibleMoves()Unit
wait()Unit
~GameEntity()GameEntity [virtual]
~Unit()Unit [virtual]


Generated on Fri Sep 22 06:00:27 2006 for X-CLONE by  doxygen 1.4.7