destroy()=0 | MapObject | [pure virtual] |
draw(Point position, Point dimensions) const =0 | MapObject | [pure virtual] |
GameEntity() | GameEntity | |
isPassable() const =0 | MapObject | [pure virtual] |
isPassable(Direction dir) const =0 | MapObject | [pure virtual] |
MapObject() | MapObject | |
~GameEntity() | GameEntity | [virtual] |
~MapObject() | MapObject | [virtual] |