| _app | GameState | [protected] |
| _camera | MainGameState | [private] |
| _map | MainGameState | [private] |
| _players | MainGameState | [private] |
| _selectedUnit | MainGameState | [private] |
| _unitQueue | MainGameState | [private] |
| createUnit(int playerID, int x, int y) | MainGameState | |
| deinit() | MainGameState | [virtual] |
| endActiveUnitTurn() | MainGameState | |
| focusOnUnit(spUnit u) | MainGameState | |
| GameState(Application *app) | GameState | |
| getActiveUnit() | MainGameState | |
| getSelectedUnit() | MainGameState | |
| init() | MainGameState | [virtual] |
| loadMap(string fileName) | MainGameState | |
| MainGameState(Application *app) | MainGameState | |
| processSDLEvent(SDL_Event &event) | MainGameState | [virtual] |
| selectUnit(spUnit u) | MainGameState | |
| update(unsigned int deltaTime) | MainGameState | [virtual] |
| ~GameState() | GameState | [virtual] |
| ~MainGameState() | MainGameState | [virtual] |
1.4.7