_app | GameState | [protected] |
_camera | MainGameState | [private] |
_map | MainGameState | [private] |
_players | MainGameState | [private] |
_selectedUnit | MainGameState | [private] |
_unitQueue | MainGameState | [private] |
createUnit(int playerID, int x, int y) | MainGameState | |
deinit() | MainGameState | [virtual] |
endActiveUnitTurn() | MainGameState | |
focusOnUnit(spUnit u) | MainGameState | |
GameState(Application *app) | GameState | |
getActiveUnit() | MainGameState | |
getSelectedUnit() | MainGameState | |
init() | MainGameState | [virtual] |
loadMap(string fileName) | MainGameState | |
MainGameState(Application *app) | MainGameState | |
processSDLEvent(SDL_Event &event) | MainGameState | [virtual] |
selectUnit(spUnit u) | MainGameState | |
update(unsigned int deltaTime) | MainGameState | [virtual] |
~GameState() | GameState | [virtual] |
~MainGameState() | MainGameState | [virtual] |