Application Member List

This is the complete list of members for Application, including all inherited members.

_runningApplication [private]
_statesApplication [private]
Application()Application
changeState(GameState *gs)Application
deinit()=0Application [pure virtual]
getCurrentGameState()Application [protected]
init()=0Application [pure virtual]
popAllStates()Application [protected]
popState()Application
processSDLEvent(SDL_Event &event)=0Application [pure virtual]
pushState(GameState *gs)Application
quit()Application
running()Application
update()=0Application [pure virtual]
~Application()Application [virtual]


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