_running | Application | [private] |
_states | Application | [private] |
Application() | Application | |
changeState(GameState *gs) | Application | |
deinit()=0 | Application | [pure virtual] |
getCurrentGameState() | Application | [protected] |
init()=0 | Application | [pure virtual] |
popAllStates() | Application | [protected] |
popState() | Application | |
processSDLEvent(SDL_Event &event)=0 | Application | [pure virtual] |
pushState(GameState *gs) | Application | |
quit() | Application | |
running() | Application | |
update()=0 | Application | [pure virtual] |
~Application() | Application | [virtual] |