D:/Development/Projects/X-Clone/X-Clone/trunk/GameEntity.h

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00001 #ifndef XCLONE_GAMEENTITY_H
00002 #define XCLONE_GAMEENTITY_H
00003 
00004 #include "includes.h"
00005 
00006 class GameEntity
00007 {
00008    public:
00009       GameEntity();
00010       virtual ~GameEntity();
00011 
00012       virtual bool isPassable() const = 0;
00013 
00014       virtual void draw(Point position, Point dimensions) const = 0;
00015 
00016    private:
00017       unsigned long _id;
00018 };
00019 
00020 #endif

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