00001 #ifndef XCLONE_GAMEENTITY_H 00002 #define XCLONE_GAMEENTITY_H 00003 00004 #include "includes.h" 00005 00006 class GameEntity 00007 { 00008 public: 00009 GameEntity(); 00010 virtual ~GameEntity(); 00011 00012 virtual bool isPassable() const = 0; 00013 00014 virtual void draw(Point position, Point dimensions) const = 0; 00015 00016 private: 00017 unsigned long _id; 00018 }; 00019 00020 #endif